![]() In the case of Polygon Primitives, you use an option menu to define few parameters prior to creating that object. Many functions in Maya LT/Maya contain this option. Going back to Create > Polygon Primitives, you will notice a small box next to each object: This center of the scene is known as 0, 0, 0 XYZ location or world origin: Two ways to create Polygonal Primitive objects are through Polygon Shelf and through Create menu.Ĭreate > Polygon Primitives: Choose Object:Ĭreating Polygon Primitives using any of the two methods above will place an object in the center of the scene. You will start with basic geometric shapes to model from such as a cube, cylinder, plane and sphere. Shortcuts for vertices, edges and faces componentsįor game environment modeling you will be working with polygons.How to access object component mode for vertices, edges and faces.Geometry Modeling Basics covers how to create and manipulate Polygonal Primitives or other objects types in Maya LT/Maya. You can start from the beginning here and watch all videos sequentially. The entire "3D Game Environment Modeling Foundation" tutorial series contains 9 hours, 53 videos and all 3 modules.įollowing free 1st module features 13 video tutorials. The full series is designed for game environment artist to learn Maya LT or Maya specifically for modeling and UVing game environment art. Third Module is focused on UV mapping, UV unwrapping and UVing. ![]() ![]() ![]() Second Module is focused on game environment modeling techniques.First Module is focused on interface overview for game environment modeling ( start here).It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist. I've released this first Module completely free. The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series.
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